Search results for "3D computer graphics"

showing 5 items of 5 documents

SVG rendering for internet imaging

2006

The SVG (scalable vector graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and some commercial tools. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on data dependent and wavelet triangulation. The results obtained by SWaterG, SVGenie and SVGWave are satisfactory both in terms of perceptual measur…

Computer sciencebusiness.industrySVG triangulation Watershed waveletComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONScalable Vector GraphicsWavelet transformcomputer.file_formatResolution independenceRendering (computer graphics)Computer graphics (images)ScalabilityComputer visionArtificial intelligenceRaster graphicsbusinesscomputer3D computer graphicsComputingMethodologies_COMPUTERGRAPHICSData compression
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Opportunities and Limitations of Haptic Technologies for Non-visual Access to 2D and 3D Graphics

2014

Existing and emerging haptic technologies offer methods for non-visually rendering and interacting with 2D and 3D graphical information. These technologies include force feedback devices, touch surfaces with vibrotactile feedback, wearable vibrotactiles, and touch surfaces with electrostatic feedback. In this paper we will focus on approaches to non-visual access to 3D shapes. The interactive models focus on two approaches: simulation of 3D shape and perspective on a 2D touch surface; and interactive exploration of 3D shapes using physical motion in a virtual 3D space with either a force feedback controller or wearable haptics. The technologies will be reviewed along with suitability for th…

MultimediaComputer sciencebusiness.industryWearable computerUsability3d shapescomputer.software_genreRendering (computer graphics)3d spaceHuman–computer interactionbusinesscomputer3D computer graphicsComputingMethodologies_COMPUTERGRAPHICSWearable hapticsHaptic technology
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A reverse engineering approach to measure the deformations of a sailing yacht

2016

In this work, a multidisciplinary experience, aimed to study the permanent deformations of the hull of a regatta sailing yacht is described. In particular, a procedure to compare two different surfaces of the hull of a small sailing yacht, designed and manufactured at the University of Palermo, has been developed. The first one represents the original CAD model while the second one has been obtained by means of a reverse engineering approach. The reverse engineering process was performed through an automatic close-range photogrammetry survey, that has allowed to obtain very accurate measures of the hull, and a 3D modelling step by the well-known 3D computer graphics software Rhinoceros. The…

Reverse engineeringEngineeringProcess (engineering)Mechanical engineeringCADcomputer.software_genre03 medical and health sciences0302 clinical medicine3D computer graphics softwareHull0502 economics and businessGenerative algorithmReverse engineeringSettore ING-IND/15 - Disegno E Metodi Dell'Ingegneria IndustrialeMeasure (data warehouse)business.industry05 social sciences030206 dentistryPhotogrammetryCAE toolClose range photogrammetrySailing yachtSettore ICAR/17 - DisegnoCAE tools; Close range photogrammetry; Generative algorithms; Reverse engineering; Sailing yacht;businesscomputer050203 business & managementSettore ICAR/06 - Topografia E CartografiaMarine engineering
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Computer graphics for quantum computation

2008

Computer graphicsReal-time computer graphicsComputer scienceComputer graphics (images)Software renderingScientific visualizationAlternate frame renderingImage-based modeling and rendering3D computer graphicsRendering (computer graphics)ACM SIGGRAPH 2008 posters
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Mesh Visual Quality Assessment Metrics: A Comparison Study

2017

3D graphics technologies have known a developed progress in the last years, and several processing operations can be applied on 3D meshes such as watermarking, compression, simplification and so forth. Mesh visual quality assessment becomes an important issue to evaluate the visual appearance of the 3D shape after specific modifications. Several metrics have been proposed in this context, from the classical distance-based metrics to the perceptual-based metrics which include perceptual information about the human visual system. In this paper, we propose to study the performance of several mesh visual quality metrics. First, the comparison is conducted regardless the distortion types neither…

Computer sciencemedia_common.quotation_subject020207 software engineeringContext (language use)02 engineering and technologycomputer.software_genreVisual appearanceVisualizationMetric (mathematics)Human visual system model0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingQuality (business)Polygon meshData miningcomputer3D computer graphicsmedia_common2017 13th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
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